-mantra release L (dp+atk) set to 3f startup, down from 5f.-jawbreaker hitbox includes uppercut arm to increase consistency when opponent is close.-jawbreaker (qcb+atk->H followup) fixed hitstun increased from 35->37.-wrathful strike added active frame (6->7).-hitbox on arm increased slightly, hitbox added to right leg so it hits crouching super short chars.-all versions of grounded wrathful rush are cancelable into L wrathful strike after active (!!!).-velocity forward increased quite a bit (moves further).-hitbox extended forward, effect stretched slightly to match.-added 1f more active time on heat seeker ground otg hit (3->4).-hitbox on heat seeker (j.d+H) ground otg hit increased forward and upwards.-additional hitstun on heat seeker (j.d+H) ground otg hit increased from 25->28.-heat seeker first hit gravity increased slightly to increase consistency on both hits hitting.-heat seeker startup reduced by 4f, time from startup->descent decreased by 3f (he dives faster and now has a hitbox on the transition from startup->dive anim so it smears, basically).-fixed hitstun on j.h increased from 5->7.-fixed hitstun on j.m increased from 0->3 on normal jumps.-fixed hitstun on cr.m increased by 5f (0->5f).-fixed hitstun on st.m increased by 3f (0->3f).-increased hitbox size on cr.H and added hitbox to head as well.-added 1f more active frame on j.M for consistency.-added 1f more active frame on st.H to make it so he hits crouching morri/lilith, big oversight.-fixed glitch with blend on idle animation causing strange popups/weights when being hit from idle.-added optional guile/charlie - not complete/waiting for char slot expander but figured some people would want to try them.-orange hulk model swapped out for something that doesn't overlap with hulk, pretty gross lookin.-ultron materials and normal map changed, fixed some parts that should've been glowing.-wesker materials+textures changed to make less glossy.-updated materials on thanos's gold armor so it looks properly gold in all settings.-updated cammy's model to also use the SF4 head and redid materials/textures for consistency.-ken's face replaced with one that's less weird looking.-lilith had face and hair redone to closer match 'big eyes' anime style.-optimization on filesize to reduce possibility of hitting limit.-somersault justice startup animation changed.-sonic break projectile spawn pushed forward (was at 0 aka inside his body, spawns in front slightly now).-fixed stealth dash cancel during v-trigger only being on h+s.-fixed effect on boom (the blue shockwave being angled wrong).-reduced travel speed on L and M booms - M now is same as L speed, L is now slower.-sonic boom recovery reduced by 2f (21->19) - was 21 bc ST speed, wanted to be a little faster than that.-guile j.H frame data set to match it's source, so is faster/less active now (11f startup->8f, 8f active->4f active).-reduced additional air hitstun on j.m on normal jumps by 2f (5f->0f) to prevent infinite. ![]() -changed shadows on lvl3 to reduced polygon actual model instead of catlocke.-reduced filesize through some file optimization - should hopefully prevent crashes with her.-reduced vertical travel distance upwards on air uf/ub/up blitz blow due to ability to do 3.-reduced damage on blitz blow by 10k (does 80k now) because she can always do 3 airborne ones due to mags slot limitations.-fixed ability to fly 3x/flight resetting midair.anim skipped too far ahead and start was too slow - was 8f for some reason, set to 6f. -reverted cr.m to 2f, because apparently despite the raw frame data stating active on 4, mvc2 is played on turbo which frameskips it to being 2f lol.-fixed hitbox on hand on cr.l/m i think, hopefully.-fixed air backthrow hopefully so it doesn't stick enemies to them on close to ground throws.-hitbox on leg of j.S reduced so it doesnt hit literally directly behind him.-removed invincibility from nightmare judge (qcb+2atk).-maya's spirit power! spawn in time increased by 10f - spawns at 50 instead of 40 now, recovery increased by 10f (50->60).-maya's spirit power! (rdp+s) shot count reduced by 1 - now spawns 2 shots instead of 3, the 2 shots spawn with smaller gap.-replaced paperwork with trial mode versions (with trial mode recov etc.) that have 15f more recov than reg pwright.
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